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<H1><A HREF="http://www.asc-hq.org">Advanced Strategic Command</A></H1>
<P>documentation<P>
<H2>Credits</H2>
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ADVANCED STRATEGIC COMMAND

(C) 1994 - 2002 by Martin Bickel and Marc Schellenberger.<p>

Christian Mayer created most of ASC's graphics including the ASC unit set, the game interface and some terrain.<p>

The port to Linux was done by Tom Wilson, Simon Britnell and Martin Bickel<p>

Steffen Fr&ouml;hlich maintains the standard unit set and has created many map graphics.<p>

Music composed by Michael Kievernagel.<p>

The ASC logo and the title screens were created by Frank Fiedler.<p>

Alexander Sch&auml;fer originally implemented the 'small editors' and created the first version of the ASC vehicle set.<p>

Jeffrey M. Wacheski contributed sound effects<p>

Many thanks go to J&ouml;rg Richter for giving us the source of his excellent BI2/3 map editor and enabling us to make the "Battle-Isle"-Version of ASC. <p>

The "Standard MKII" unit set was created by Bas Fournier.<p>

Many objects, terrain and buildings were contributed by Torsten Maekler.<p>

Thanks to Michael Moerz, Nicolas Raffenaud and Frank Landgraf for contributing code and general help.<p>

Advanced Strategic Command and its utility programs use code of <A HREF="http://www.ijg.org/">The Independent JPEG Group</A> .<p>

The data compression is based on routines by Julian R Seward.<p>

Some tutorial levels are based on Battle Isle maps by Steffen Fr&ouml;hlich and Thomas Blaser.<p>

Karel Voracek created the experience symbols. <p>

Some icons created by Michael Lange.<p>

Many thanks also to the numerous bug reporters, first to mention Torsten Maekler and Steffen Fr&ouml;hlich.<p>


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